<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Blake Werlinger</title><description>Projects and writing.</description><link>https://werlinger.dev/</link><item><title>Omnith: a C# simulation engine running 10,000+ autonomous agents at 60FPS, built for infinite moddability</title><link>https://werlinger.dev/writing/what-is-omnith/</link><guid isPermaLink="true">https://werlinger.dev/writing/what-is-omnith/</guid><description>Going over my biggest C# project. Simulation Engine for a God Game I hope to release on Steam.</description><pubDate>Sun, 26 Jul 2026 00:00:00 GMT</pubDate></item><item><title>Lific was made out of spite</title><link>https://werlinger.dev/writing/lific-was-made-out-of-spite/</link><guid isPermaLink="true">https://werlinger.dev/writing/lific-was-made-out-of-spite/</guid><description>The story of how Lific came to be.</description><pubDate>Tue, 21 Jul 2026 00:00:00 GMT</pubDate></item><item><title>[Project] ImagineApp</title><link>https://werlinger.dev/projects/imagineapp/</link><guid isPermaLink="true">https://werlinger.dev/projects/imagineapp/</guid><description>An AI shopping assistant I built to help me in my retail job at Best Buy.</description><pubDate>Sat, 18 Jul 2026 00:00:00 GMT</pubDate></item><item><title>Blake Werlinger: Origins (lmao)</title><link>https://werlinger.dev/writing/blake-werlinger-origins-lmao/</link><guid isPermaLink="true">https://werlinger.dev/writing/blake-werlinger-origins-lmao/</guid><description>First portfolio writing. Outlines my entire history because why not.</description><pubDate>Sat, 18 Jul 2026 00:00:00 GMT</pubDate></item><item><title>[Project] Lific</title><link>https://werlinger.dev/projects/lific/</link><guid isPermaLink="true">https://werlinger.dev/projects/lific/</guid><description>An issue tracker built for agents to work on large projects via a single binary &amp; SQLite database. Includes a full web UI and optimized MCP.</description><pubDate>Mon, 06 Apr 2026 00:00:00 GMT</pubDate></item><item><title>[Project] Omnith</title><link>https://werlinger.dev/projects/omnith/</link><guid isPermaLink="true">https://werlinger.dev/projects/omnith/</guid><description>C# 2D Simulation Engine &amp; God Game. Custom ECS and data driven architecture.</description><pubDate>Fri, 20 Mar 2026 00:00:00 GMT</pubDate></item><item><title>[Project] Rebang</title><link>https://werlinger.dev/projects/rebang/</link><guid isPermaLink="true">https://werlinger.dev/projects/rebang/</guid><description>Search redirector using DuckDuckGo-style bangs. Compressed a 13,000 bang database by 43% and built a custom bang editor.</description><pubDate>Fri, 14 Feb 2025 00:00:00 GMT</pubDate></item><item><title>[Project] ColonyCopilot</title><link>https://werlinger.dev/projects/colonycopilot/</link><guid isPermaLink="true">https://werlinger.dev/projects/colonycopilot/</guid><description>An April 2024 experiment in connecting agentic AI to an existing video game surface.</description><pubDate>Tue, 30 Apr 2024 00:00:00 GMT</pubDate></item><item><title>[Project] AutoGPT</title><link>https://werlinger.dev/projects/autogpt/</link><guid isPermaLink="true">https://werlinger.dev/projects/autogpt/</guid><description>186k star repo. Early contributor in spring 2023. Built a recursive summarization system for context compression and added Selenium-based web search. Created a video that was featured in the official README.md
I was at the genuine frontier of agentic AI before the term was coined.</description><pubDate>Sat, 01 Apr 2023 00:00:00 GMT</pubDate></item><item><title>[Project] Unity Mods (Bloons Tower Defense)</title><link>https://werlinger.dev/projects/banana-farmer-tower/</link><guid isPermaLink="true">https://werlinger.dev/projects/banana-farmer-tower/</guid><description>Used MelonLoader to make video game mods for Unity Engine games (primarily Bloons Tower Defense 6)</description><pubDate>Sat, 29 Oct 2022 00:00:00 GMT</pubDate></item></channel></rss>